8/31/2023 0 Comments Witcher 3 character models![]() Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not)* Peak number of polygons per second - 30M polygons** ![]() Volume Shadow mesh - 4,000-5,000 Vert (dynamic shadows are not stored as actual polygons, hence vertex count)Ĭanned Boss Game Studios game, Xbox, 2002Ĭars - 25000 polygons (highest LOD) - 4 textures/poly, Base texture, Reflection map, a texture used to compute a fresnel term, Shadow map, Specular highlight (encoded in the alpha channel of the reflection map)īackgrounds - 2 or in some cases 3 textures/poly Some old thread I stumbled upon, thought it would be worth a quick copy/paste form B3D Forum.Īsura - 23,139 with 6 arms, 16,000 with 2 arms.Ĭars - Base mesh ~12,000 polygons (max LOD)
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